6/18/2023 0 Comments God of war pc release![]() ![]() It's also worth pointing out that DLSS tends to benefit the slower GPUs like the RTX 2060, RTX 3060, and RTX 3060 Ti more than it does the RTX 3070 Ti, RTX 3080 Ti and 3090. However, the 9x upscaling factor used in ultra performance mode definitely results in visible image quality degradation, so we would avoid using that mode whenever possible. ![]() DLSS quality mode improved framerates by 28% on average, balanced mode gave a 38% increase, performance mode boosted fps by 48%, and ultra performance mode provided a 63% increase. In God of War, performance scaling from the DLSS modes was relatively close to what we saw from FSR. They're tied in our GPU benchmarks using a test suite of nine games, but the RTX 3060 was 15% faster in God of War. The same goes for the RTX 3060 and RX 6600 XT. However, in God of War, the RTX 2060 was 8% faster than the RX 5600 XT. The RTX 2060 nominally competes with the RX 5600 XT, and in our GPU hierarchy was 2% slower overall at 4K ultra. The AMD deficit extends to previous generation cards as well. ![]() Note that testing at 4K does put more strain on AMD's Infinity Cache, which is part of the reason for the worse showing by AMD's RDNA2 GPUs here. Either way, where the RX 6800 XT typically ends up just a few percent slower than the RTX 3080 Ti (it's 14% slower at 4K ultra in our GPU benchmarks hierarchy), here it trails by 25%, barely edging past the RTX 3070 Ti. We can also see indications of the Nvidia-centric optimizations, or perhaps it's just that the game uses a DX11 rendering engine and Nvidia tends to be better about driver optimizations for DX11. Basically, you'll need an RTX 3070 Ti or RX 6800 XT to hit 60 fps without any help from FSR or DLSS. Minimums do dip below that mark, and the major battles can drop things even further, but this is as taxing as God of War gets. If we're willing to round up, four of the GPUs managed an average performance of 60 fps while running God of War at 4K native with ultra settings. The game also uses DLSS version 2.3.4.0, which incorporates the latest updates. One final note is that Nvidia provided early access to God of War and said the current 497.29 drivers would suffice, which was a bit strange as they're not specifically listed as being Game Ready. The scaling shown in the following charts should also apply to 1440p and 1080p resolutions, though CPU limits might become more of a factor. Because of that, I skipped changing the desktop resolution and just focused on the 4K results. There's no fullscreen mode, which is unfortunate and makes running at other resolutions more time consuming for testing purposes. Running at lower resolutions would also help quite a bit, though the Windows release at present only supports windowed and borderless windowed modes. I'll get into image quality below, but just be warned that using the DLSS ultra performance or FSR performance modes can result in a visible loss in fidelity, though with a decent boost to performance. That's definitely going to be too taxing for some of the slower GPUs, but the game also supports DLSS and FidelityFX Super Resolution (FSR), and I tested all the available settings for those on each of the cards as well. For our look at the launch performance of the Windows release of God of War, I grabbed a selection of the latest GPUs from AMD and Nvidia, plus a couple of previous-gen cards, and ran some benchmarks at 4K with ultra settings. ![]()
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